PM3.6 - Donkey Kong - Common Subroutine 0x15f4c

  1. if ((RandomAccessInt (0x0) GreaterThan scalar(0)))
    1. IntVariableDecrement { variable: RandomAccessInt (0x0) }
    2. if ((RandomAccessInt (0x0) Equal scalar(0)))
      1. Subroutine(0x21c50)
      2. SetAirGround(39)
      3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  2. else
    1. if ((RandomAccessInt(ThrowDataParam1) GreaterThan scalar(0)))
      1. IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam1) }